Ethnos

Ticket to Ride is one of my gateway games into the hobby of modern board gaming and is still one of my family’s favorites to play. Ethnos scratches a very similar itch but provides a few more interesting decisions as well as some variability from game to game. It’s simple to teach and the different combinations of fantasy races that can end up in the deck drastically change the game and forces players to change up their strategies.

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Spirits of the Wild

I saw this game and was immediately drawn to it. I watched a video review by Marco Arnaudo (link to the left) who mentioned that his 6 year old loved it. That sold me on it and sure enough our 5 year old picked it up really fast and loved it too. We played a couple times before bed and when she woke up the next morning she was still talking about it, one of the true hallmarks of a good game.

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In-Between Round 3

With Dave away, visiting the mystical, magical island of Newfoundland, this episode of the In-Between has Mitch and I doubling down on our chatter in order to fill the Dave sized gap. Which means, if math can be trusted at all, we go a little overboard.

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Thunderstone Quest

My Sordid Love Affair – Part 2

AEG launched Quest as a Kickstarter and in no time at all, the game was fully funded. People were a little perturbed that you couldn’t use your Thunderstone Advance cards in this version of the game, but the folks at AEG promised that it was a new, streamlined experience and that Thunderstone fans would not be disappointed.

read more

Round 2

The In-Between 2: updates, solo games, worker placement comparisons and things to look forward to. Like the episode it introduces, this intro has been a long time coming. There are a few reasons, but they are pretty boring — it’s summer probably sums up most of it.

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The Art of Chill

The Art of Chill just radiates good vibes from its spot varnished double exposure box lid and those good vibes keep coming as you unpack the box. There is a huge stack of Bob Ross paintings that tuck nicely into the supplied easel, a small Bob Ross dice, a graduated rainbow score track, player boards that are little paint pallets and to top everything off there is a little Bob meeple that I may just keep out to use in other games – Clank! In! Space! Perhaps.

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Episode 2 : Terraforming Mars

Welcome to Episode Two of Everyday Meeple as Mitch, Steve and I discuss Terraforming Mars. And that’s how we podcast. We pick a game, we play it a whole bunch and think about it a whole bunch more and then get together and just talk about it. We don’t teach you how to play, or give strategy tips.

read more

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Ethnos

Ticket to Ride is one of my gateway games into the hobby of modern board gaming and is still one of my family’s favorites to play. Ethnos scratches a very similar itch but provides a few more interesting decisions as well as some variability from game to game. It’s simple to teach and the different combinations of fantasy races that can end up in the deck drastically change the game and forces players to change up their strategies.

Spirits of the Wild

I saw this game and was immediately drawn to it. I watched a video review by Marco Arnaudo (link to the left) who mentioned that his 6 year old loved it. That sold me on it and sure enough our 5 year old picked it up really fast and loved it too. We played a couple times before bed and when she woke up the next morning she was still talking about it, one of the true hallmarks of a good game.

In-Between Round 3

With Dave away, visiting the mystical, magical island of Newfoundland, this episode of the In-Between has Mitch and I doubling down on our chatter in order to fill the Dave sized gap. Which means, if math can be trusted at all, we go a little overboard.

Episode 3: Thunderstone Quest

In our third episode of Everyday Meeple Steve leads us in a conversation about what Thunderstone has meant to him, and to us, and how Thunderstone Quest has changed the game, as it were.

Thunderstone Quest

My Sordid Love Affair – Part 2

AEG launched Quest as a Kickstarter and in no time at all, the game was fully funded. People were a little perturbed that you couldn’t use your Thunderstone Advance cards in this version of the game, but the folks at AEG promised that it was a new, streamlined experience and that Thunderstone fans would not be disappointed.

Round 2

The In-Between 2: updates, solo games, worker placement comparisons and things to look forward to. Like the episode it introduces, this intro has been a long time coming. There are a few reasons, but they are pretty boring — it’s summer probably sums up most of it.

The Art of Chill

The Art of Chill just radiates good vibes from its spot varnished double exposure box lid and those good vibes keep coming as you unpack the box. There is a huge stack of Bob Ross paintings that tuck nicely into the supplied easel, a small Bob Ross dice, a graduated rainbow score track, player boards that are little paint pallets and to top everything off there is a little Bob meeple that I may just keep out to use in other games – Clank! In! Space! Perhaps.

Episode 2 : Terraforming Mars

Welcome to Episode Two of Everyday Meeple as Mitch, Steve and I discuss Terraforming Mars. And that’s how we podcast. We pick a game, we play it a whole bunch and think about it a whole bunch more and then get together and just talk about it. We don’t teach you how to play, or give strategy tips.

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